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AIED
2009
Springer
14 years 1 months ago
What Students Expect May Have More Impact Than What They Know or Feel
Researchers of educational technologies are often asked to do the impossible: make students learn and have them enjoy it. These two objectives, though not mutually exclusive, are f...
G. Tanner Jackson, Arthur C. Graesser, Danielle S....
AIED
2009
Springer
14 years 1 months ago
Detecting the Learning Value of Items In a Randomized Problem Set
Researchers that make tutoring systems would like to know which pieces of educational content are most effective at promoting learning among their students. Randomized controlled e...
Zachary A. Pardos, Neil T. Heffernan
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 7 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
ICMI
2004
Springer
183views Biometrics» more  ICMI 2004»
14 years 10 days ago
Agent and library augmented shared knowledge areas (ALASKA)
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...
Eric R. Hamilton
AH
2004
Springer
14 years 11 days ago
Evaluating Adaptive Problem Selection
: This paper presents an evaluation study that compares two different problem selection strategies for an Intelligent Tutoring System (ITS). The first strategy uses static problem ...
Antonija Mitrovic, Brent Martin