With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
The impact of affect on learning has been the subject of increasing attention. Because of the differential effects of students’ affective states on learning outcomes, there is a ...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
Personalised elearning is being heralded as one of the grand challenges of next generation learning systems, in particular, its ability to support greater effectiveness, efficiency...
Animated pedagogical agents offer promise as a means of making computer-aided learning more engaging and effective. To achieve this, an agent must be able to interact with the lea...
W. Lewis Johnson, Erin Shaw, Andrew Marshall, Cath...