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HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
14 years 1 months ago
Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction
Because today’s workforce is highly mobile, small wireless devices are being used to support mobile work collaboration. However, do computer platform differences affect such col...
Marilyn Tremaine, Aleksandra Sarcevic, Dezhi Wu, M...
PODC
2009
ACM
14 years 8 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
BCSHCI
2008
13 years 9 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...