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» A quadrilateral rendering primitive
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EGH
2010
Springer
13 years 5 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
KCAP
2005
ACM
14 years 1 months ago
An ontological approach to the construction of problem-solving models
Our ongoing work aims at defining an ontology-centered approach for building expertise models for the CommonKADS methodology. This approach (which is named "OntoKADS") i...
Sabine Bruaux, Gilles Kassel, Gilles Morel
TOG
2008
180views more  TOG 2008»
13 years 7 months ago
Diffusion curves: a vector representation for smooth-shaded images
We describe a new vector-based primitive for creating smoothshaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining d...
Alexandrina Orzan, Adrien Bousseau, Holger Winnem&...
VISUALIZATION
2000
IEEE
13 years 12 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
SIGGRAPH
2000
ACM
13 years 12 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...