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» A quadrilateral rendering primitive
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GRAPHITE
2006
ACM
14 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
RT
2001
Springer
14 years 20 hour ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
SIGGRAPH
1997
ACM
13 years 11 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
VIS
2009
IEEE
430views Visualization» more  VIS 2009»
14 years 5 months ago
Interactive Volume Rendering of Functional Representations in Quantum Chemistry
Simulation and computation in chemistry studies have been improved as computational power has increased over decades. Many types of chemistry simulation results are available, from...
Yun Jang and Ugo Varetto
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
14 years 2 months ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...