Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...