Sciweavers

351 search results - page 3 / 71
» A realistic camera model for computer graphics
Sort
View
DAGM
2009
Springer
13 years 7 months ago
Realistic Depth Blur for Images with Range Data
Abstract. We present a system that allows for changing the major camera parameters after the acquisition of an image. Using the high dynamic range composition technique and additio...
Benjamin Huhle, Timo Schairer, Philipp Jenke, Wolf...
RT
2001
Springer
13 years 11 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
SMILE
1998
Springer
13 years 10 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
ICIP
1999
IEEE
14 years 8 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
CGF
2010
199views more  CGF 2010»
13 years 5 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...