Sciweavers

351 search results - page 6 / 71
» A realistic camera model for computer graphics
Sort
View
JVCA
2000
232views more  JVCA 2000»
13 years 6 months ago
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
NPAR
2004
ACM
14 years 4 days ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
RT
2000
Springer
13 years 10 months ago
Modeling and Rendering for Realistic Facial Animation
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
ICCV
2009
IEEE
14 years 11 months ago
Modelling Activity Global Temporal Dependencies using Time Delayed Probabilistic Graphical Model
We present a novel approach for detecting global behaviour anomalies in multiple disjoint cameras by learning time delayed dependencies between activities cross camera views. Sp...
Chen Change Loy, Tao Xiang and Shaogang Gong
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch