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DIGRA
2005
Springer
14 years 2 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
CORR
2011
Springer
138views Education» more  CORR 2011»
13 years 4 months ago
A new approach to nonrepetitive sequences
A sequence is nonrepetitive if it does not contain two adjacent identical blocks. The remarkable construction of Thue asserts that 3 symbols are enough to build an arbitrarily long...
Jaroslaw Grytczuk, Jakub Kozik, Piotr Micek
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 2 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NOSSDAV
2005
Springer
14 years 2 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong