This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of prese...
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
In this paper, we present a mandatory access control system that uses input from multiple stakeholders to compose policies based on runtime information. In the emerging ubiquitous...