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» A requirements analysis for videogame design support tools
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CHI
2006
ACM
14 years 9 months ago
Share and share alike: exploring the user interface affordances of file sharing
With the rapid growth of personal computer networks and the Internet, sharing files has become a central activity in computer use. The ways in which users control the what, how, a...
Stephen Voida, W. Keith Edwards, Mark W. Newman, R...
ASPDAC
2005
ACM
97views Hardware» more  ASPDAC 2005»
14 years 2 months ago
Opportunities and challenges for better than worst-case design
The progressive trend of fabrication technologies towards the nanometer regime has created a number of new physical design challenges for computer architects. Design complexity, u...
Todd M. Austin, Valeria Bertacco, David Blaauw, Tr...
SAC
2002
ACM
13 years 9 months ago
Semi-automatic design of agent organisations
Designing realistic multi-agent systems is a complex process, which involves specifying not only the functionality of individual agents, but also the authority relationships and l...
Anthony Karageorgos, Simon G. Thompson, Nikolay Me...
TAOSD
2010
13 years 7 months ago
A Graph-Based Aspect Interference Detection Approach for UML-Based Aspect-Oriented Models
Abstract. Aspect Oriented Modeling (AOM) techniques facilitate separate modeling of concerns and allow for a more flexible composition of these than traditional modeling technique...
Selim Ciraci, Wilke Havinga, Mehmet Aksit, Christo...
ASPDAC
2007
ACM
129views Hardware» more  ASPDAC 2007»
14 years 1 months ago
ECO-system: Embracing the Change in Placement
In a realistic design flow, circuit and system optimizations must interact with physical aspects of the design. For example, improvements in timing and power may require replacing ...
Jarrod A. Roy, Igor L. Markov