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» A requirements analysis for videogame design support tools
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ICSE
2000
IEEE-ACM
13 years 11 months ago
Component design of retargetable program analysis tools that reuse intermediate representations
Interactive program analysis tools are often tailored to one particular representation of programs, making adaptation to a new language costly. One way to ease adaptability is to ...
James Hayes, William G. Griswold, Stuart Moskovics
CSCW
2006
ACM
14 years 1 months ago
Identification of coordination requirements: implications for the Design of collaboration and awareness tools
Task dependencies drive the need to coordinate work activities. We describe a technique for using automatically generated archival data to compute coordination requirements, i.e.,...
Marcelo Cataldo, Patrick Wagstrom, James D. Herbsl...
RTSS
2007
IEEE
14 years 1 months ago
ANDES: An ANalysis-Based DEsign Tool for Wireless Sensor Networks
— We have developed an analysis-based design tool, ANDES, for modeling a wireless sensor network system and analyzing its performance before deployment. ANDES enables designers t...
Vibha Prasad, Ting Yan, Praveen Jayachandran, Zeng...
ICSM
2008
IEEE
14 years 1 months ago
Supporting requirements reuse in multi-agent system product line design and evolution
A principal goal of agent-oriented software engineering (AOSE) is to provide the mechanisms for reusing, maintaining and allowing the evolution of agent-based software systems. Ou...
Josh Dehlinger, Robyn R. Lutz
INDIASE
2009
ACM
14 years 5 days ago
Automated review of natural language requirements documents: generating useful warnings with user-extensible glossaries driving
We present an approach to automating some of the quality assurance review of software requirements documents, and promoting best practices for requirements documentation. The syst...
Prateek Jain, Kunal Verma, Alex Kass, Reymonrod G....