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» A requirements analysis for videogame design support tools
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COMPSAC
2003
IEEE
14 years 2 months ago
A Role-Based Metamodeling Approach to Specifying Design Patterns
Design patterns describe solutions to recurring design problems in the development of software designs. To encourage the use of design patterns, we are investigating tool support ...
Dae-Kyoo Kim, Robert B. France, Sudipto Ghosh, Eun...
SAMOS
2009
Springer
14 years 1 months ago
CABAC Accelerator Architectures for Video Compression in Future Multimedia: A Survey
The demands for high quality, real-time performance and multi-format video support in consumer multimedia products are ever increasing. In particular, the future multimedia systems...
Yahya Jan, Lech Józwiak
CHI
2011
ACM
13 years 18 days ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
FCA
2005
Springer
188views Formal Methods» more  FCA 2005»
14 years 2 months ago
Formal Concept Analysis-Based Class Hierarchy Design in Object-Oriented Software Development
The class hierarchy is an important aspect of object-oriented software development. Design and maintenance of such a hierarchy is a difficult task that is often accomplished witho...
Robert Godin, Petko Valtchev
DAC
2003
ACM
14 years 10 months ago
A cost-driven lithographic correction methodology based on off-the-shelf sizing tools
As minimum feature sizes continue to shrink, patterned features have become significantly smaller than the wavelength of light used in optical lithography. As a result, the requir...
Puneet Gupta, Andrew B. Kahng, Dennis Sylvester, J...