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NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
TBILLC
2005
Springer
14 years 1 months ago
Real World Multi-agent Systems: Information Sharing, Coordination and Planning
Abstract. Applying multi-agent systems in real world scenarios requires several essential research questions to be answered. Agents have to perceive their environment in order to t...
Frans C. A. Groen, Matthijs T. J. Spaan, Jelle R. ...
WWW
2004
ACM
14 years 8 months ago
Spam attacks: p2p to the rescue
We propose a decentralized privacy-preserving approach to spam filtering. Our solution exploits robust digests to identify messages that are a slight variation of one another and ...
Ernesto Damiani, Sabrina De Capitani di Vimercati,...
ECAI
2004
Springer
14 years 28 days ago
Emergence of Complex Networks through Local Optimization
Abstract. The emergence of complex network structures of relationships between autonomous agents occurs in a wide range of distributed systems. Many researchers have proposed model...
Josep M. Pujol, Andreas Flache, Ramon Sangües...
HPDC
2008
IEEE
13 years 7 months ago
Eliminating the middleman: peer-to-peer dataflow
Efficiently executing large-scale, data-intensive workflows such as Montage must take into account the volume and pattern of communication. When orchestrating data-centric workflo...
Adam Barker, Jon B. Weissman, Jano I. van Hemert