Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
We present the design, implementation, and evaluation of a fully distributed directory service for Farsite, a logically centralized file system that is physically implemented on a...
I present a new estimation-of-distribution approach to program evolution where distributions are not estimated over the entire space of programs. Rather, a novel representationbui...
Abstract-- Broadcast-based Peer-to-Peer (P2P) networks, including flat (e.g., Gnutella) and two-layer super-peer implementations (e.g., Kazaa), are extremely popular nowadays due t...