This paper presents an end-to-end synthesis technique for lowpower distributed real-time system design. This technique synthesizes supply voltages of resources to optimize system-...
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Milo Haan, Martin Fuchs, Wojciech Matusik, Han...
With the goal of reducing computational costs without sacrificing accuracy, we describe two algorithms to find sets of prototypes for nearest neighbor classification. Here, the te...
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
We present a planner for the Combat Power Management (CPM) problem. In response to multiple simultaneous or sequential threats, the planner generates a set of local plans, one for...
Abder Rezak Benaskeur, Froduald Kabanza, Eric Beau...