Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
In this paper we study the technologies that are available for interactive and cooperative 3D environments. In particular, we describe how state-of-the art videogame 3D engines ca...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vit...
In this paper, we present a system for exhibiting a Chinese landscape painting about 900 years old. There are three parts in our system: (1) we allocate a voice dubbing or backgro...
Wei Ma, Yang Liu, Yizhou Wang, Yingqing Xu, Hongbi...
In this paper we propose viewing Virtual Worlds as open Multiagent Systems and propose the 3D Electronic Institutions methodology for their development. 3D Electronic Institutions ...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
Most existing 3D virtual worlds are basedon a "meeting-space"model, conceived as an extension of textual chat systems. An attractive 3D interface is assumed to be suffici...