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ASSETS
2008
ACM
13 years 9 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
DB
2007
362views more  DB 2007»
13 years 7 months ago
Marketing strategies in virtual worlds
More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communica...
Tsz-Wai Lui, Gabriele Piccoli, Blake Ives
TEI
2009
ACM
129views Hardware» more  TEI 2009»
14 years 2 months ago
MADO interface: a window like a tangible user interface to look into the virtual world
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshi...
CW
2005
IEEE
14 years 1 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
ICWSM
2010
13 years 9 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher