To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
We present a novel methodology for building humanlike artificially intelligent systems. We take as a model the only existing systems which are universally accepted as intelligent:...
Rodney A. Brooks, Cynthia Breazeal, Robert Irie, C...
Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real...
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
Abstract. Solutions to the symbol grounding problem, in psychologically plausible cognitive models, have been based on hybrid connectionist/symbolic architectures, on robotic appro...