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» A streaming algorithm for surface reconstruction
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VIS
2008
IEEE
175views Visualization» more  VIS 2008»
14 years 9 months ago
Generation of Accurate Integral Surfaces in Time-Dependent Vector Fields
We present a novel approach for the direct computation of integral surfaces in general vector fields. As opposed to previous work, which we analyze in detail, our approach is based...
Christoph Garth, Hari Krishnan, Xavier Tricoche,...

Publication
267views
14 years 4 months ago
Interactive planar reconstruction of objects and scenes
3D reconstruction from 2D images is an active research topic in the computer vision community. Classical algorithms like Structure From Motion (SFM) and Multi-View Stereo (MVS) are...
Adarsh Kowdle, Yao-Jen Chang, Tsuhan Chen
CGF
2005
186views more  CGF 2005»
13 years 7 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2004
165views more  CGF 2004»
13 years 7 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
WACV
2005
IEEE
14 years 1 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson