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ROBIO
2006
IEEE
129views Robotics» more  ROBIO 2006»
14 years 1 months ago
Learning Utility Surfaces for Movement Selection
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...
ICCV
2007
IEEE
14 years 9 months ago
Multi-View Stereo for Community Photo Collections
We present a multi-view stereo algorithm that addresses the extreme changes in lighting, scale, clutter, and other effects in large online community photo collections. Our idea is...
Michael Goesele, Noah Snavely, Brian Curless, Hugu...
IJCV
2008
242views more  IJCV 2008»
13 years 7 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
COMPGEOM
2006
ACM
14 years 1 months ago
Provably good sampling and meshing of Lipschitz surfaces
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
Jean-Daniel Boissonnat, Steve Oudot
EWC
2010
112views more  EWC 2010»
13 years 6 months ago
Meshing volumes with curved boundaries
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
Steve Oudot, Laurent Rineau, Mariette Yvinec