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» A streaming algorithm for surface reconstruction
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GRAPHICSINTERFACE
2007
13 years 9 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
GECCO
2007
Springer
198views Optimization» more  GECCO 2007»
14 years 1 months ago
On the design of optimisers for surface reconstruction
In many industrial applications the need for an efficient and high-quality reconstruction of free-form surfaces does exist. Surface Reconstruction – the generation of CAD models...
Tobias Wagner, Thomas Michelitsch, Alexei Sacharow
ICCV
2009
IEEE
15 years 18 days ago
Template-Free Monocular Reconstruction of Deformable Surfaces
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, ex- isting techniques either require a reference view in which the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
HLK
2003
IEEE
14 years 27 days ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
3DPVT
2004
IEEE
151views Visualization» more  3DPVT 2004»
13 years 11 months ago
Spacetime-Coherent Geometry Reconstruction from Multiple Video Streams
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Marcus A. Magnor, Bastian Goldlücke