We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
In many industrial applications the need for an efficient and high-quality reconstruction of free-form surfaces does exist. Surface Reconstruction – the generation of CAD models...
Tobias Wagner, Thomas Michelitsch, Alexei Sacharow
It has recently been shown that deformable 3D surfaces
could be recovered from single video streams. However, ex-
isting techniques either require a reference view in which
the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...