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186
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3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
15 years 9 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
PAMI
2007
197views more  PAMI 2007»
15 years 5 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
165
Voted
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 11 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICCV
2001
IEEE
16 years 8 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...
CVPR
2009
IEEE
1298views Computer Vision» more  CVPR 2009»
17 years 1 months ago
Video Object Segmentation by Hypergraph Cut
In this paper, we present a new framework of video object segmentation, in which we formulate the task of extracting prominent objects from a scene as the problem of hypergraph ...
Dimitris N. Metaxas, Qingshan Liu, Yuchi Huang