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CHI
2009
ACM
14 years 8 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
EICS
2009
ACM
14 years 11 days ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
WMTE
2005
IEEE
14 years 1 months ago
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration
: There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-co...
Nicolas Nova, Fabien Girardin, Pierre Dillenbourg
PUC
2007
102views more  PUC 2007»
13 years 7 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
HICSS
2012
IEEE
296views Biometrics» more  HICSS 2012»
12 years 3 months ago
Sparking Creativity: Improving Electronic Brainstorming with Individual Cognitive Priming
In recent years, there has been growing interest in the study of individual cognition in teams. Meanwhile, we learned that much of human behavior involves nonconscious cognition. ...
Alan R. Dennis, Randall K. Minas, Akshay Bhagwatwa...