We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
— We propose here an analysis of a rich dataset which gives an exhaustive and dynamic view of the exchanges processed in a running eDonkey system. We focus on correlation in term...
In this paper we consider the problem of searching for a node or an object (i.e., piece of data, file, etc.) in a large network. Applications of this problem include searching fo...
The revelation principle is a cornerstone tool in mechanism design. It states that one can restrict attention, without loss in the designer’s objective, to mechanisms in which A...
We study the representation, derivation and utilization of a special kind of constraints in multidatabase systems. A major challenge is when component database schemas are schemat...