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NETGAMES
2005
ACM
14 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
IPTPS
2005
Springer
14 years 3 months ago
Clustering in P2P Exchanges and Consequences on Performances
— We propose here an analysis of a rich dataset which gives an exhaustive and dynamic view of the exchanges processed in a running eDonkey system. We focus on correlation in term...
Stevens Le-Blond, Jean-Loup Guillaume, Matthieu La...
MOBICOM
2004
ACM
14 years 3 months ago
Revisiting the TTL-based controlled flooding search: optimality and randomization
In this paper we consider the problem of searching for a node or an object (i.e., piece of data, file, etc.) in a large network. Applications of this problem include searching fo...
Nicholas B. Chang, Mingyan Liu
SIGECOM
2004
ACM
120views ECommerce» more  SIGECOM 2004»
14 years 3 months ago
Computational criticisms of the revelation principle
The revelation principle is a cornerstone tool in mechanism design. It states that one can restrict attention, without loss in the designer’s objective, to mechanisms in which A...
Vincent Conitzer, Tuomas Sandholm
CIKM
2004
Springer
14 years 3 months ago
Extending and inferring functional dependencies in schema transformation
We study the representation, derivation and utilization of a special kind of constraints in multidatabase systems. A major challenge is when component database schemas are schemat...
Qi He, Tok Wang Ling