We have previously proposed a new technique for the communication-free adaptive refinement of tetrahedral meshes that works for all configurations. Implementations of the scheme mu...
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitra...
For subdivision surfaces, it is important to characterize local shape near flat spots and points where the surface is not twice continuously differentiable. Applying general princ...