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ISMAR
2002
IEEE
14 years 14 days ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...
PRESENCE
2002
104views more  PRESENCE 2002»
13 years 7 months ago
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems
In this paper, we discuss the integration of 2-D video actors into 3-D augmentedreality (AR) systems. In the context of our research on narrative forms for AR, we have found ourse...
Blair MacIntyre, Marco Lohse, Jay David Bolter, Em...
MOBICOM
1999
ACM
13 years 12 months ago
Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing
The concept augmented reality is used to describe a system that supplements reality by adding virtual objects into a real-world view. This paper describes a flexible mobile code a...
Kari Kangas, Juha Röning
TITS
2010
189views Education» more  TITS 2010»
13 years 2 months ago
Head Pose Estimation and Augmented Reality Tracking: An Integrated System and Evaluation for Monitoring Driver Awareness
Driver distraction and inattention are prominent causes of automotive collisions. To enable driver-assistance systems to address these problems, we require new sensing approaches t...
Erik Murphy-Chutorian, Mohan M. Trivedi
ISMAR
2005
IEEE
14 years 1 months ago
Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications
An integral part of every augmented reality system is the calibration between camera and camera-mounted tracking markers. Accuracy and robustness of the AR overlay process is grea...
Gérald Bianchi, Christian Wengert, Matthias...