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» A survey of the marching cubes algorithm
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SI3D
2009
ACM
14 years 2 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
PAMI
2007
336views more  PAMI 2007»
13 years 6 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
VRCAI
2004
ACM
14 years 24 days ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
FSS
2008
105views more  FSS 2008»
13 years 7 months ago
Mining multiple-level fuzzy blocks from multidimensional data
Multidimensional databases are now recognized as being the standard way to store aggregated and historized data. Multidimensional databases are designed to store information on me...
Yeow Wei Choong, Anne Laurent, Dominique Laurent
VISSYM
2003
13 years 8 months ago
Isosurfaces on Optimal Regular Samples
Volumetric samples on Cartesian lattices are less efficient than samples on body-centred cubic (BCC) lattices. We show how to construct isosurfaces on BCC lattices using several ...
Hamish Carr, Thomas Theußl, Torsten Möl...