Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
Multidimensional databases are now recognized as being the standard way to store aggregated and historized data. Multidimensional databases are designed to store information on me...
Volumetric samples on Cartesian lattices are less efficient than samples on body-centred cubic (BCC) lattices. We show how to construct isosurfaces on BCC lattices using several ...