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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
MTA
2011
220views Hardware» more  MTA 2011»
13 years 2 months ago
Modeling, simulation, and practice of floor control for synchronous and ubiquitous collaboration
: With the advances in a variety of software/hardware technologies and wireless networking, there is coming a need for ubiquitous collaboration which allows people to access inform...
Kangseok Kim, Geoffrey C. Fox
INFOCOM
2005
IEEE
14 years 1 months ago
A QoS-aware AIMD protocol for time-sensitive applications in wired/wireless networks
Abstract— A TCP-friendly Additive Increase and Multiplicative Decrease (AIMD) protocol is proposed to support timesensitive applications in hybrid wired/wireless networks. By ana...
Lin Cai, Xuemin Shen, Jon W. Mark, Jianping Pan
ICMCS
2000
IEEE
115views Multimedia» more  ICMCS 2000»
14 years 2 days ago
Common Time Reference for Interactive Multimedia Applications
A delay of about 100 ms gives human communicators the feeling of live interaction. Since in a global network the propagation delay alone is about 100 ms, every other delay compone...
Mario Baldi, Yoram Ofek
NETGAMES
2006
ACM
14 years 1 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki