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SIGCSE
2004
ACM
115views Education» more  SIGCSE 2004»
14 years 2 months ago
CS educational research: a meta-analysis of SIGCSE technical symposium proceedings
A meta-analysis is performed on the last twenty years of SIGCSE Technical Symposium Proceedings, looking for the kind of CS Educational Research that has been done at the CS1/CS2 ...
David W. Valentine
VISUALIZATION
2003
IEEE
14 years 2 months ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton
CHI
1999
ACM
14 years 1 months ago
Touch-Sensing Input Devices
We can touch things, and our senses tell us when our hands are touching something. But most computer input devices cannot detect when the user touches or releases the device or so...
Ken Hinckley, Mike Sinclair
FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
IEEESCC
2009
IEEE
13 years 6 months ago
Theoretical Framework for Eliminating Redundancy in Workflows
In this paper we look at combining and compressing a set of workflows, such that computation can be minimized. In this context, we look at two novel theoretical problems with appl...
Dhrubajyoti Saha, Abhishek Samanta, Smruti R. Sara...