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CGF
2011
14 years 8 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
212
Voted
GIS
2004
ACM
16 years 5 months ago
Automatically and accurately conflating orthoimagery and street maps
Recent growth of the geospatial information on the web has made it possible to easily access various maps and orthoimagery. By integrating these maps and imagery, we can create in...
Ching-Chien Chen, Craig A. Knoblock, Cyrus Shahabi...
SIGMOD
1999
ACM
183views Database» more  SIGMOD 1999»
15 years 8 months ago
OPTICS: Ordering Points To Identify the Clustering Structure
Cluster analysis is a primary method for database mining. It is either used as a stand-alone tool to get insight into the distribution of a data set, e.g. to focus further analysi...
Mihael Ankerst, Markus M. Breunig, Hans-Peter Krie...
VIS
2004
IEEE
111views Visualization» more  VIS 2004»
16 years 5 months ago
Importance-Driven Volume Rendering
This paper introduces importance-driven volume rendering as a novel technique for automatic focus and context display of volumetric data. Our technique is a generalization of cut-...
Armin Kanitsar, Eduard Gröller, Ivan Viola
NPAR
2000
ACM
15 years 8 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin