The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
We studied the perceived effects of pair programming (PP) compared to solo programming in a large scale, industrial software development context. We surveyed developers (N=28) reg...
Many courses on the history of computing are designed for a general student audience, and as such, include fewer technical details than one might find in a typical CS course. Whi...
Geoffrey M. Draper, Robert R. Kessler, Richard F. ...
Abstract. We discuss the design of an agent for coaching collaborative learning in a distance learning context. The learning domain is entity-relationship modeling, a domain in whi...
In this paper we present an educational tool which has been designed to manage (learning) knowledge acquired from the interactions with the students, and to automatically aids educ...