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ETS
2000
IEEE
126views Hardware» more  ETS 2000»
13 years 7 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
ITICSE
2010
ACM
13 years 7 months ago
Hands-on approach to teaching wireless sensor networks at the undergraduate level
Teaching wireless sensor networks (WSNs) at the undergraduate level is both challenging and rewarding. WSNs include low-level programming and debugging, power-aware operations, no...
Anna Förster, Mehdi Jazayeri
UM
2005
Springer
14 years 1 months ago
Modeling Individual and Collaborative Problem Solving in Medical Problem-Based Learning
Abstract. Since problem solving in group problem-based learning is a collaborative process, modeling individuals and the group is necessary if we wish to develop an intelligent tut...
Siriwan Suebnukarn, Peter Haddawy
AIIDE
2006
13 years 9 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...