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EDUTAINMENT
2007
Springer
14 years 1 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
EL
2008
166views more  EL 2008»
13 years 7 months ago
The digital library as an enterprise: the Zachman approach
Purpose: Examines the needs of digital library stakeholders and how a collaborative digital library might be designed to meet these needs. The collaborative digital library has be...
Abdullah Abrizah, A. N. Zainab
WEBNET
2000
13 years 9 months ago
How the Wild Wide Web was Won: Online Web Developer Training
: As the Web grows in importance in institutional settings, so does the need for training. Universities are looking at the daunting task of putting more information and services on...
John Sharkey, Kitzzy Aviles, Barbara Ferguson
SIGCSE
2004
ACM
86views Education» more  SIGCSE 2004»
14 years 1 months ago
Research, teaching, and service: the miniconference as a model for CS graduate seminar courses
Rarely are the three pillars of academia—research, teaching, and service—addressed together, within one intellectually cohesive context in the graduate curriculum. Such a cont...
Paolo A. G. Sivilotti, Bruce W. Weide
ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot