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TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICWS
2007
IEEE
13 years 9 months ago
A Semantic Web Services-based Infrastructure for Context-Adaptive Process Support
Current technologies aimed at supporting processes – whether it is a business or learning process – primarily follow a metadata- and data-centric paradigm. Whereas process met...
Stefan Dietze, Alessio Gugliotta, John Domingue
ETS
2002
IEEE
146views Hardware» more  ETS 2002»
13 years 7 months ago
Teaching Motor Disability Assessment over the Web: MODASPECTRA
MODASPECTRA (MOtor Disability Assessment SPEcialists' TRAining) was a research and technology development project aimed at developing quality teaching and training of post-gr...
Salvatore Valenti, Sandro Fioretti, Maurizio Mauri...
ICALT
2006
IEEE
14 years 1 months ago
Vicarious Learning and Multimodal Dialogue
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...
John Lee
SIGCSE
2008
ACM
143views Education» more  SIGCSE 2008»
13 years 7 months ago
Test-driven learning in early programming courses
Coercing new programmers to adopt disciplined development practices such as thorough unit testing is a challenging endeavor. Test-driven development (TDD) has been proposed as a s...
David Janzen, Hossein Saiedian