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IADIS
2004
13 years 9 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
KES
2010
Springer
13 years 5 months ago
Adaptive Modelling of Users' Strategies in Exploratory Learning Using Case-Based Reasoning
Abstract. In exploratory learning environments, learners can use different strategies to solve a problem. To the designer or teacher, however, not all these strategies are known in...
Mihaela Cocea, Sergio Gutiérrez Santos, Geo...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
GROUP
2007
ACM
13 years 11 months ago
A metrics framework for evaluating group formation
Many approaches to learning and teaching rely upon students working in groups. So far, many Computer-Supported Group Formation systems have been designed to facilitate the formati...
Asma Ounnas, David E. Millard, Hugh C. Davis
DIMEA
2008
137views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Biometric tendency recognition and classification system: an artistic approach
The Biometric Tendency Recognition and Classification System is a software application that continuously measures a participant's physiological responses to a given image and...
Carlos Castellanos, Philippe Pasquier, Luther Thie...