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ICALT
2006
IEEE
14 years 1 months ago
Analyzing Student Activity in Computer Assisted Language Learning
We study the use of a computer application, intended for Computer Assisted Language Learning (CALL). We present an analytical framework for CALL, consisting of technology, interac...
Petter Karlström, Teresa Cerratto Pargman
CSEE
2000
Springer
13 years 12 months ago
Lessons Learned from Teaching Software Engineering to Adult Students
Teaching provides many challenges. Presenting Software Engineering to students brings a teacher face to face with a most unwieldy subject. Packaging this subject for delivery to a...
James J. Cusick
AIEDU
2007
74views more  AIEDU 2007»
13 years 7 months ago
The Difficulty Factors Approach to the Design of Lessons in Intelligent Tutor Curricula
We present an approach to designing intelligent tutoring systems, termed the Difficulty Factors Approach. In this approach, the designer investigates, at each iteration of the desi...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, K...
VL
2007
IEEE
107views Visual Languages» more  VL 2007»
14 years 1 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...