We study the use of a computer application, intended for Computer Assisted Language Learning (CALL). We present an analytical framework for CALL, consisting of technology, interac...
Teaching provides many challenges. Presenting Software Engineering to students brings a teacher face to face with a most unwieldy subject. Packaging this subject for delivery to a...
We present an approach to designing intelligent tutoring systems, termed the Difficulty Factors Approach. In this approach, the designer investigates, at each iteration of the desi...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, K...
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...