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AINA
2007
IEEE
14 years 4 months ago
Depth-Latency Tradeoffs in Multicast Tree Algorithms
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
Michael T. Helmick, Fred S. Annexstein
STOC
2009
ACM
171views Algorithms» more  STOC 2009»
14 years 10 months ago
On the geometry of graphs with a forbidden minor
We study the topological simplification of graphs via random embeddings, leading ultimately to a reduction of the Gupta-Newman-Rabinovich-Sinclair (GNRS) L1 embedding conjecture t...
James R. Lee, Anastasios Sidiropoulos
SPAA
2010
ACM
14 years 2 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ICML
2008
IEEE
14 years 10 months ago
Nearest hyperdisk methods for high-dimensional classification
In high-dimensional classification problems it is infeasible to include enough training samples to cover the class regions densely. Irregularities in the resulting sparse sample d...
Hakan Cevikalp, Bill Triggs, Robi Polikar
CG
2006
Springer
13 years 9 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp