We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
We consider a scene, containing many objects moving with constant velocity along straight line paths, seen from three reference viewpoints at three different times.The scene may e...
We propose a method for extracting a gaze region from an observed image by analyzing human's view directions and image information. The view direction of the user, which is r...
In this paper, we propose a probabilistic method to model the dynamic traffic flow across nonoverlapping camera views. By assuming the transition time of object movement follows a...