We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
The digitalization of objects from the real world is of great importance, e. g., in many multimedia applications, in 3D computer graphics, and in industrial measurement. In partic...
Christian Teutsch, Erik Trostmann, Michael Weber, ...
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
— We present an algorithm for learning 3D object models from partial object observations. The input to our algorithm is a sequence of 3D laser range scans. Models learned from th...
Michael Ruhnke, Bastian Steder, Giorgio Grisetti, ...
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...