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» A virtual network (ViNe) architecture for grid computing
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NOSSDAV
2005
Springer
14 years 2 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ISCA
2010
IEEE
192views Hardware» more  ISCA 2010»
14 years 2 months ago
NoHype: virtualized cloud infrastructure without the virtualization
Cloud computing is a disruptive trend that is changing the way we use computers. The key underlying technology in cloud infrastructures is virtualization – so much so that many ...
Eric Keller, Jakub Szefer, Jennifer Rexford, Ruby ...
CW
2005
IEEE
14 years 2 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
CLUSTER
2007
IEEE
14 years 3 months ago
Scalable, fault-tolerant management of Grid Services
— The service-oriented architecture has come a long way in solving the problem of reusability of existing software resources. Grid applications today are composed of a large numb...
Harshawardhan Gadgil, Geoffrey Fox, Shrideep Palli...
MOBIHOC
2002
ACM
14 years 8 months ago
Directional virtual carrier sensing for directional antennas in mobile ad hoc networks
This paper presents a new carrier sensing mechanism called DVCS (Directional Virtual Carrier Sensing) for wireless communication using directional antennas. DVCS does not require ...
Mineo Takai, Jay Martin, Rajive Bagrodia, Aifeng R...