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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
DEXAW
2000
IEEE
137views Database» more  DEXAW 2000»
14 years 1 months ago
A Holonic Component-Based Approach to Reconfigurable Manufacturing Control Architecture
Holonic Manufacturing Systems have emerged over the last seven years as strategy for manufacturing control system design. A new approach called Holonic ComponentBased Architecture...
Jin-Lung Chirn, Duncan C. McFarlane
GIS
2008
ACM
14 years 10 months ago
GISolve toolkit: advancing GIS through cyberinfrastructure
Cyberinfrastructure integrates information and communication technologies to enable high-performance, distributed, and collaborative knowledge discovery, and promises to revolutio...
Shaowen Wang
MOBICOM
2004
ACM
14 years 2 months ago
On k-coverage in a mostly sleeping sensor network
Sensor networks are often desired to last many times longer than the active lifetime of individual sensors. This is usually achieved by putting sensors to sleep for most of their ...
Santosh Kumar, Ten-Hwang Lai, József Balogh
CAMP
2005
IEEE
14 years 2 months ago
Virtual Astronomy, Information Technology, and the New Scientific Methodology
—All sciences, including astronomy, are now entering the era of information abundance. The exponentially increasing volume and complexity of modern data sets promises to transfor...
S. George Djorgovski