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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CVPR
2004
IEEE
14 years 9 months ago
The World in an Eye
This paper provides a comprehensive analysis of exactly what visual information about the world is embedded within a single image of an eye. It turns out that the cornea of an eye...
Ko Nishino, Shree K. Nayar
ICCV
2007
IEEE
14 years 9 months ago
A Scalable Approach to Activity Recognition based on Object Use
We propose an approach to activity recognition based on detecting and analyzing the sequence of objects that are being manipulated by the user. In domains such as cooking, where m...
Jianxin Wu, Adebola Osuntogun, Tanzeem Choudhury, ...
GI
2005
Springer
14 years 1 months ago
Automated Quality Assurance for UML Models
Abstract: Model based development, like proposed by the OMG’s Model Driven Arre (MDA), aims to raise the level of abstraction from working on the code to working with models. For...
Tilman Seifert, Florian Jug, Günther Rackl
APGV
2006
ACM
140views Visualization» more  APGV 2006»
14 years 1 months ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...