Sciweavers

970 search results - page 52 / 194
» A vision-based system for display interaction
Sort
View
IWEC
2007
15 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
MM
2010
ACM
126views Multimedia» more  MM 2010»
15 years 4 months ago
Gaze awareness and interaction support in presentations
: Gaze Awareness and Interaction Support in Presentations Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-187 D...
Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian N. Robi...
ICAT
2007
IEEE
15 years 10 months ago
A PDA-based See-through Interface within an Immersive Environment
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...
MVA
1996
100views Computer Vision» more  MVA 1996»
15 years 5 months ago
A Support System for the Visually Disabled to Recognize 3D Objects
We have been developing a support system for the visually disabled t,o actively recognize threedimensional objects or environments, an application system of 3D computer vision. Th...
Yoshihiro Kawai, Fumiaki Tomita
MOBILWARE
2009
ACM
15 years 11 months ago
A Component-Based Approach for Realizing User-Centric Adaptive Systems
We discuss a generic architecture for building user-centric systems. The characteristic feature of such systems is a control loop that monitors the user’s state, and produces a h...
Gilbert Beyer, Moritz Hammer, Christian Kroiss, An...