Sciweavers

529 search results - page 104 / 106
» A wavelet-based sampling algorithm for wireless sensor netwo...
Sort
View
NETGAMES
2004
ACM
14 years 15 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SUTC
2006
IEEE
14 years 1 months ago
Schedules with Minimized Access Latency for Disseminating Dependent Information on Multiple Channels
In wireless mobile environments, data broadcasting is an effective approach to disseminate information to mobile clients. In some applications, the access pattern of all the data...
Kun-Feng Lin, Chuan-Ming Liu
GISCIENCE
2010
Springer
212views GIS» more  GISCIENCE 2010»
13 years 8 months ago
Qualitative Change to 3-Valued Regions
Regions which evolve over time are a significant aspect of many phenomena in geographic information science. Examples include areas in which a measured value (e.g. temperature, sal...
Matt Duckham, John G. Stell, Maria Vasardani, Mich...
PETRA
2009
ACM
14 years 1 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
EMSOFT
2005
Springer
14 years 18 days ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander