Sciweavers

151 search results - page 30 / 31
» ACK-Clocking Dynamics: Modelling the Interaction between Win...
Sort
View
PPDP
2005
Springer
14 years 25 days ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
NECO
2007
150views more  NECO 2007»
13 years 6 months ago
Reinforcement Learning, Spike-Time-Dependent Plasticity, and the BCM Rule
Learning agents, whether natural or artificial, must update their internal parameters in order to improve their behavior over time. In reinforcement learning, this plasticity is ...
Dorit Baras, Ron Meir
PAMI
2007
186views more  PAMI 2007»
13 years 6 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
SAGA
2005
Springer
14 years 25 days ago
Self-replication, Evolvability and Asynchronicity in Stochastic Worlds
We consider temporal aspects of self-replication and evolvability – in particular, the massively asynchronous parallel and distributed nature of living systems. Formal views of s...
Chrystopher L. Nehaniv
KIVS
1999
Springer
13 years 11 months ago
Mobile Agents as an Architectural Concept for Internet-Based Distributed Applications - The WASP Project Approach
Abstract. After introducing the concept of mobile agents and potential application domains, we motivate why mobile agent technology is an interesting concept for large Internet-bas...
Stefan Fünfrocken, Friedemann Mattern