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ICDM
2003
IEEE
96views Data Mining» more  ICDM 2003»
14 years 1 months ago
Mining Plans for Customer-Class Transformation
We consider the problem of mining high-utility plans from historical plan databases that can be used to transform customers from one class to other, more desirable classes. Tradit...
Qiang Yang, Hong Cheng
UIST
1993
ACM
13 years 12 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
FAST
2010
13 years 10 months ago
Discovery of Application Workloads from Network File Traces
An understanding of application I/O access patterns is useful in several situations. First, gaining insight into what applications are doing with their data at a semantic level he...
Neeraja J. Yadwadkar, Chiranjib Bhattacharyya, K. ...
AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ISCA
2010
IEEE
222views Hardware» more  ISCA 2010»
13 years 9 months ago
Cohesion: a hybrid memory model for accelerators
Two broad classes of memory models are available today: models with hardware cache coherence, used in conventional chip multiprocessors, and models that rely upon software to mana...
John H. Kelm, Daniel R. Johnson, William Tuohy, St...