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» AI Characters and Directors for Interactive Computer Games
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ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
DIGRA
2005
Springer
14 years 1 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
SI3D
2003
ACM
14 years 29 days ago
Non-invasive interactive visualization of dynamic architectural environments
We present a system for interactively producing exploded views of 3D architectural environments such as multi-story buildings. These exploded views allow viewers to simultaneously...
Christopher Niederauer, Mike Houston, Maneesh Agra...
ICCS
2003
Springer
14 years 28 days ago
Towards Biomedical Problem Solving in a Game Environment
Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. I...
Yang Cai 0002, Ingo Snel, B. Suman Bharathi, Cleme...
DIGRA
2005
Springer
14 years 1 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin