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» AI Characters and Directors for Interactive Computer Games
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ATAL
2007
Springer
14 years 1 months ago
Coalition formation under uncertainty: bargaining equilibria and the Bayesian core stability concept
Coalition formation is a problem of great interest in AI, allowing groups of autonomous, rational agents to form stable teams. Furthermore, the study of coalitional stability conc...
Georgios Chalkiadakis, Evangelos Markakis, Craig B...
PG
2003
IEEE
14 years 29 days ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
ATAL
2006
Springer
13 years 11 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
ECCV
2010
Springer
13 years 10 months ago
Bilinear Kernel Reduced Rank Regression for Facial Expression Synthesis
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...