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» AI Characters and Directors for Interactive Computer Games
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CVPR
2012
IEEE
11 years 10 months ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
HCI
2007
13 years 9 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
AI
2010
Springer
13 years 6 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
GRAPHICSINTERFACE
2007
13 years 9 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...